Gearworks: A steampunk strategy card game

Card games

2017-11-15 07:34:29 UTC

About

Gearworks is a steampunk strategy card game featuring card placement, hand management, and a "twist" on area control. Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop.

Collect parts and build fantastical contraptions! Will the other tinkerers sabotage your efforts or will you earn the workshop owner's favor and become the master tinkerer?

Gearworks is:

  • Puzzle-y. Playtesters repeatedly said it feels like Sudoku.
  • Beautiful.
  • Accessible to gamers and non-gamers alike.
  • Unique in game mechanics and experience.

 

Build beautifully illustrated Contraptions.
Build beautifully illustrated Contraptions.

  

On your turn, play a gear card into an empty space in the play area.

Play a Gear card!
Play a Gear card!

There are two placement rules. (1) Each column can only have one card of each color. (2) The cards in each row must be in either ascending or descending numerical order.

In column A, only a Gray or Blue card may be played in the empty space. Row 1 is in ascending order and Row 2 is in descending order.
In column A, only a Gray or Blue card may be played in the empty space. Row 1 is in ascending order and Row 2 is in descending order.

Rotate the gear tokens in the corresponding column and row to point your player color toward the card you played.

Your color is White, so you rotate the gears to point your color towards your Yellow 3.
Your color is White, so you rotate the gears to point your color towards your Yellow 3.

Gain sparks by tinkering! You can choose any 2 of the cards closest to your played card in each of the four directions, then add them together or subtract one from the other. If the result equals the value of your played card, gain 1 spark. Sparks can be used to draw extra cards or even play on top of other cards.

Add or subtract 2 cards that are closest to your played card to gain a spark!
Add or subtract 2 cards that are closest to your played card to gain a spark!

At the end of the round, collect parts for each column or row with your color pointed toward the play area. You can use them to build fantastical contraptions.

Collect parts for A, C, and 1. Two of those parts can be used to build your mechanical bird!
Collect parts for A, C, and 1. Two of those parts can be used to build your mechanical bird!

The game lasts 3 rounds. At the end of the game, score points for contraptions you built, unused parts, and sparks.